A5 pt.2 twine

The Book Of Innocence

Play The Book Of Innocence here.

The Book of Innocence is a game that takes the player through the thought processes of growing up. The game starts by having the user input their name in the game so that they become the character in the stories. The character starts out as a young child who finds out about the world through books. These different books are to represent different utopias that children think of when they are little. The further and further the character goes into the book, the older they become. The idea is that the character goes with knowledge, so things that may have been utopic when they were young, are eventually deflated with experience and age.

On each page the player has two different options, to either flip to the next page and go further into the story or jump into the next adventure book. The variable in the story is what percent of innocence does the character have by the time they get to the end of the game. Each time the character turns a page into the story 3.5% is taken away from their innocence.

For example, if the character goes through all four books to the very end they find out the truth about all of the utopias and have no innocence left. They have become an adult who has been disillusioned. If they only go through about two full books worth of pages then they are halfway to adulthood. Half of their innocence remains, as they haven’t been completely disillusioned by their experiences. If the player only flips the first page of each book then they still view the world through a child’s eyes. They still have much to learn and experience.

We weren’t inspired by other Twine games for our game. We were more inspired by the idea of growing up and how people change over time. The idea of the game was inspired by my four year old sister. I draw a lot of comparisons between her and I and I see a lot of myself in her. The things that she loves and finds fascinating are what inspired the four different adventure books. I asked her what her favorite things are and she said: family, rainbows, doughnuts with lemon drops, dinosaurs, bugs, Santa, bathtime, and clouds. Katie and I thought about them all and tried developing stories for them and decided that dinosaurs, bathtime, Santa and rainbows we could work with the most.

The idea behind dinosaurs is that at first you think they are really cute and you’d want to play with them, when in fact, real dinosaurs are extremely dangerous. The idea behind bathtime is that as you grow older and bigger bathtime’s fun make believe adventure turns into it’s more practical use – to get clean as fast as you can. The idea behind Santa is the shattering of a child’s idea that Santa Claus flies around all night giving out presents. The final story rainbows are about finding the pot of gold at the end of the rainbow, which turns out that this tale isn’t true!

We first wrote the script outside of Twine and mapped everything out on paper. We then created all of the passageways and found the stylesheet we wanted to use. We wanted each page to be engaging so we made images for all of them. We wanted each of the stories to read like a children’s story and get progressively turn into a dystopia as you move through the adventure. The only thing about this was that we needed to make a different style sheet for every single image we wanted to display. We then had to connect that stylesheet to both the image and the corresponding passage. See the screen caps below to see what our workspace looked like and all of the images that we used for our game!

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bathtub

look

presents

towards

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